A fully featured replay, clipping and playlisting engine with a web timeline editor. Clipping is detached from replay channels, so the whole team can build clips while the operator stays on playout.
Clipping is detached from replay channels, so any number of people can create clips, assign them to bins and tag them — while the replay operator stays focused on playing out and building edits. Drop into the web timeline editor for the more complex builds.
Capture isolated feeds, cut them up in parallel, and have the material ready before the director calls for it.
A browser-based timeline editor for the more complex edits — trims, joins and builds, no workstation required.
Sort clips into a bin/folder structure and tag them, so the right people find the right material.
Automate export and render workflows from schedules or tag and metadata rules — clips leave the system on their own.
Book a walkthrough with the engineers who built it, or build a clip in the live demo.