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All modules Module 04 · Replay

Clip it while
the show rolls.

A fully featured replay, clipping and playlisting engine with a web timeline editor. Clipping is detached from replay channels, so the whole team can build clips while the operator stays on playout.

Replay engine

The operator plays out. The team builds clips.

Clipping is detached from replay channels, so any number of people can create clips, assign them to bins and tag them — while the replay operator stays focused on playing out and building edits. Drop into the web timeline editor for the more complex builds.

  • Detached clipping — many users at once
  • Web timeline editor for complex edits
  • Bins, tags and playlists
  • Two-deck cue-and-take playout with cut, mix, fade and wipe
  • Variable speed, from super-slow up to 8x
  • Hardware surfaces and a keyboard map
  • Replay channels backed by a phone
Web timeline editor

Build the edit in the browser

Open a composition in the timeline editor and build it from the clips the team has already made. Trim, slip, slide and split on the video track, add overlay tracks, and set audio levels and fades underneath.

  • Overlay tracks, trim, slip, slide and split
  • Per-item speed, keyframed geometry and chroma key
  • Audio levels and fades, with undo
Built around how replay actually works

From in-point to air in seconds

Capture isolated feeds, cut them up in parallel, and have the material ready before the director calls for it.

Web timeline

A browser-based timeline editor for the more complex edits — trims, joins and builds, no workstation required.

Bins & tags

Sort clips into a bin/folder structure and tag them, so the right people find the right material.

Auto-export rules

Automate export and render workflows from schedules or tag and metadata rules — clips leave the system on their own.

Playout, edit and export

What the replay engine does

Play out on two decks, build on the timeline, and send the result where it is needed.

Two-deck playout

Cue on one deck and take to air from the other. Transitions are cut, mix, fade or wipe.

Speed and slow motion

Play at variable speed, from super-slow up to 8x. High-frame-rate sources replay as slow motion. They are carried multi-phase over SDI, ST 2110 and MXL, inbound and outbound.

Multi-angle clips

Keep the angles of one moment together as one clip. Swap angle while it is on air.

Timeline depth

Overlay tracks, trim, slip, slide and split. Per-item speed, keyframed geometry and chroma key. Audio levels and fades.

Bins that act

Static, smart and hybrid bins. 20 action types fire when a clip is added, removed or updated, on a schedule, or by hand.

Export

H.264 or HEVC in MP4, ProRes in MOV, Broadcast WAV stems and EDL.


Find out more

Keep exploring the toolkit

See replay the way the truck runs it

Book a walkthrough with the engineers who built it, or build a clip in the live demo.