A fully featured replay, clipping and playlisting engine with a web timeline editor. Clipping is detached from replay channels, so the whole team can build clips while the operator stays on playout.
Clipping is detached from replay channels, so any number of people can create clips, assign them to bins and tag them — while the replay operator stays focused on playing out and building edits. Drop into the web timeline editor for the more complex builds.
Open a composition in the timeline editor and build it from the clips the team has already made. Trim, slip, slide and split on the video track, add overlay tracks, and set audio levels and fades underneath.
Capture isolated feeds, cut them up in parallel, and have the material ready before the director calls for it.
A browser-based timeline editor for the more complex edits — trims, joins and builds, no workstation required.
Sort clips into a bin/folder structure and tag them, so the right people find the right material.
Automate export and render workflows from schedules or tag and metadata rules — clips leave the system on their own.
Play out on two decks, build on the timeline, and send the result where it is needed.
Cue on one deck and take to air from the other. Transitions are cut, mix, fade or wipe.
Play at variable speed, from super-slow up to 8x. High-frame-rate sources replay as slow motion. They are carried multi-phase over SDI, ST 2110 and MXL, inbound and outbound.
Keep the angles of one moment together as one clip. Swap angle while it is on air.
Overlay tracks, trim, slip, slide and split. Per-item speed, keyframed geometry and chroma key. Audio levels and fades.
Static, smart and hybrid bins. 20 action types fire when a clip is added, removed or updated, on a schedule, or by hand.
H.264 or HEVC in MP4, ProRes in MOV, Broadcast WAV stems and EDL.
Book a walkthrough with the engineers who built it, or build a clip in the live demo.